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Summary

We haven't really added a lot of code in this tutorial, but we have re-organised it into classes. Take some time to familiarise yourself with the new structure, you'll see that most of the functions are unchanged. Full screen rendering and depth buffers are pretty straightforward, now that we've created them we don't really need to worry about them any further. In the next tutorial we will look into matrix transformations. We touched on them in the last tutorial, but this time we will go a little further and demonstrate the power of matrix transformations.


Logging | DirectX 8 Programming Tutorial | Introduction







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