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Introduction

In this tutorial we will learn about lighting and materials in DirectX. We'll create four cubes and place them around the origin (based on the last tutorial) then rotate them. We'll place a light source in the middle of these cubes, near the origin. You will now be able to see how lighting affects your objects in 3D space. You can download the full source code by clicking the "Download Source" link above.


Summary | DirectX 8 Programming Tutorial | DirectX Lighting vs. Real World Lighting







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